![]() Spock might be a diplomat now, but he’s willing to bend the rules a bit when logic dictates. Resurgence takes place in 2380, immediately after the events of the Next Generation films. Martin says that specific time period was the perfect fit for telling a new original story. ![]() After that point, the Trek canon starts to get real complicated real fast. “A lot of us who were on the production were fans of Next Generation, Deep Space Nine, and Voyager. Setting it right after TNG movies gave us a little bit of space that had not been deeply explored, but still felt like it was of that timeframe,” Martin tells Inverse. So that was our area that we were able to have some uncharted territory to tell our story.” “People talking to each other in rooms is kind of our bread and butter.” “We didn't want to bump into the Romulan supernova that Picard talks about and the 2009 J.J. Resurgence will feature some puzzle elements and even the occasional phaser shootout (so keep an eye on your redshirts). But the core gameplay focuses on exploration and dialogue-driven role-playing. Cinematic Director Kent Mudle says that Telltale-inspired approach was a natural fit for the Star Trek universe.Ĭarter Diaz decided to skip the Academy and enlist in Starfleet so he could see the galaxy. “It felt like unexplored territory in Star Trek video games. ![]() There have been tactical games, third-person shooters, and point-and-click adventure games from the ‘90s. ![]() But story and character and moral dilemmas have always been so much the focus,” he says. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |